BioWare's Closure Reveals Shift in Focus at EA
BioWare's closure marks a significant change in EA's strategy after over three decades.
By Sofia Ramirez ·

Electronic Arts is shutting down BioWare and its Edmonton studio, according to a recent letter to employees. This decision follows the cancellation of early development on the next Mass Effect game. BioWare, known for franchises like Mass Effect and Dragon Age, has been operating for 31 years.
The studio had a small team working on early development of the next Mass Effect game, but the company decided not to move forward with this development. BioWare was acquired by EA in 2008, and EA itself went private in August. The next Mass Effect game was first announced in November 2020 and teased that December with an official trailer on EA’s Mass Effect YouTube channel.
Since then, the studio has been relatively quiet, except for the release of Dragon Age: The Veilguard in 2024. EA’s letter mentioned only a few lines about BioWare, instead focusing on three priorities: Deepen Our Core, Expand Our Reach, and Transform Our Business.
Battlefield 6 is touted as a great success, and the company is focusing on Apex Legends modes, Marvel’s Iron Man, and the next Star Wars Jedi game. Project Gridiron falls under the EA Sports heading as a social-first, open-world experience from EA’s American football team, with a Fight Night revival currently in pre-production.
The company hasn’t forgotten about The Sims, either, and intends to prioritize efforts on Project Evergreen. Those impacted will be supported in exploring other opportunities within EA.
EA did not give a job count, and neither the Mass Effect nor the Dragon Age series was declared dead. BioWare’s released games were also not mentioned. Veilguard, as EA described it early last year, engaged only about 1.5 million players during the quarter, which was down nearly 50% from the company’s expectations.
That reception may have played a partial role in the decision, though EA did not say so. Around the same time, BioWare general manager Gary McKay said that only a core team was working on the next Mass Effect game and didn’t require support from the full studio, as colleagues were matched with other teams at EA.
The move is not entirely unexpected, with job cuts being common in the industry, for example, with Microsoft announcing 3,200 Xbox job cuts in July, citing low margins.
EA did not reveal any dates for major titles, but it plans to discuss its direction and the work ahead with staff at its Global Town Hall in November. For now, it looks like EA is doubling down on its core franchises and dropping the studio to refocus on what’s been working.
Source: Tom's Hardware


